PROJECT: PawUp
DURATION: December 2021 - March 2022
PROJECT OVERVIEW
PawUp is an app, that helps people find their perfect pet for adoption. Their focus is on finding a pet that matches users’ lifestyle, considering factors including, gender, age, temperament, and health status.
My role:
I led the Product Design - User Experience (UX) and User Interface (UI) - of this project. I also receive constructive feedback from other designers in order to improve and get other perspectives about what I was designing.
Responsibilities:
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
The problem:
Potential problems that users might have when it comes to adopting a pet include finding the right pet, lack of information, accessibility challenges, complicated adoption processes, high costs, and trust issues with adoption organizations or individuals.
The product goal:
Design a website that provides accurate and comprehensive information about pets available for adoption, streamlines the adoption process, and builds trust with users by ensuring transparency and credibility.
Style Guide
Persona
Empathy Map
Wireframes
HiFi Mockups
Journey Map
Prototype
Competitive Analysis
Idea Brainstorming
Usability Testing
Feature Analysis
Survey
Sketch
Information Architecture
Feedback Incorporation
Continous Iteration
Interview
Lo-Fi Wireframes
Competitive Analysis
Empathise
First I started with some initial questions and assumptions that I had. Then I conducted a competitive and feature analysis of the competition that is in the market. Finally, I did user research to gain insight into their motivation and pain points.
Initial questions.
I started to ask myself a few questions regarding the product and its users.
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Who is the target audience for the website?
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What kind of pets will be featured on the website?
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How will the website ensure that pets are accurately represented, with information on breed, age, medical history, temperament, and behavior?
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What features should the website have to make the adoption process easy and streamlined?
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How will the website make the adoption process accessible to users with physical or language barriers?
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What is the best way to build trust with users and ensure that the adoption process is transparent and reliable?
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How will the website generate revenue, if at all?
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What kind of support or resources should the website provide to new pet owners after they have adopted a pet?
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What are the potential legal or ethical considerations that need to be taken into account when creating a pet adoption website?
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How will the website promote animal welfare and responsible pet ownership?
My initial assumptions:
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People looking to adopt a pet, such as families, individuals, elderly people and couples.
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Animal lovers who want companionship.
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Animal shelter and rescue organization staff and volunteers who want to promote pet adoption and find loving homes for the pets in their care.
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Pet-related businesses, such as pet stores, and pet food companies.
USER RESEARCH
I conducted a user survey to gather quantitative data and gain insights into users' behavior regarding pet adoption.
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Have you ever adopted a pet before?
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What type of pet are you interested in adopting?
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What qualities are you looking for in a pet?
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How important are certain pet adoption website features, such as filtering by pet personality or live chat support?
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What concerns do you have about adopting a pet?
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What motivates you to adopt?"
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What factors influence your decision to adopt a pet versus purchasing one from a breeder or pet store?
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What kind of information do you look for when researching pets to adopt?
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What are you trying to accomplish by adopting a pet?
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What barriers have you encountered in the pet adoption process, if any?
Out of the survey, I found out that:
Then I used qualitative research, by conducting a one-on-one interview with 5 people to understand their behaviour and motivations, identify their pain points, validate my assumptions, and uncover opportunities for innovation.
These were the main paint points the users had:
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All five participants cited companionship as a key motivation for adopting a pet.
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Four out of five participants described challenges in finding a pet that matched their lifestyle
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One participant cited concerns about pet allergies and another cited difficulties in finding a pet that was good with children.
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Three out of five participants expressed interest in a pet with personality traits, such as "playful" or "affectionate".
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All five participants preferred a combination of online browsing and in-person visits to adoption centres or shelters, with most participants citing the importance of meeting a pet in person before making a decision.
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Suggestions for improving the adoption process included providing more detailed information about each pet's background and behaviour, offering virtual meet-and-greet options for shy or nervous pets, and offering resources for new pet owners such as training manuals or online support groups.
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All five participants expressed varying levels of comfort with technology, with two participants expressing hesitation about using an online adoption platform.
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All five participants identified a need for ongoing resources and support after adopting a pet, such as veterinary care or behaviour training.
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All five participants said that transparency and trust in the adoption process were critical to feeling confident and satisfied with their decision to adopt a pet.
DEFINE
In the second step of the design process, I will be creating a persona, an empathy map, a customer journey map, and finally coming up with a problem statement.
USER PERSONAS
Based on the research I have conducted, creating a persona is an essential step in the design process as it enables me to understand my user's needs, goals, and pain points. By developing a persona, I can get a clear picture of my user's behaviour and motivations, which will help me design a product that meets their expectations and provides a better user experience. Additionally, personas can also serve as a communication tool if I would work in a team to align our design decisions with the user's needs.
Let's meet Margot.
Name: Margot
Age: 26
Occupation: Health Carer
Goals
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Save a life
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Find a friendly healthy dog
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Easier way to search for dogs
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More details about the pets on the website
Frustrations
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Many websites don’t have accurate information
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The navigation system is too complex
Margot is a health carer with a busy schedule. She already has 2 adopted cats and she feels ready for adopting a dog. She wants an easy way to find her perfect dog that matches her personality. She is frustrated with her online searches because she is unable to find accurate information about the pets and the navigation system is too complex.
EMPATHY MAP
Creating an empathy map is crucial in the design process as it helps me understand the user's emotions, behaviours, and attitudes towards the product or service. By mapping out these elements, I can gain a deeper insight into the user's needs and motivations, which allows me to design a more personalized and engaging experience. Additionally, the empathy map can also help me identify potential pain points and areas for improvement, enabling me to create a product that better meets the user's needs and expectations.
What does a typical day look like for Margot? What do they value and think about? Are their actions different — or the same as their thoughts?
JOURNEY MAP
The next thing in my design process was the Journey map, which allowed me to visualize the user's experience from their perspective and identify pain points and opportunities for improvement. By breaking down the user's journey into smaller stages, I was able to focus on specific touchpoints and gain a deeper understanding of the user's emotions, motivations, and actions at each stage. This enabled me to create a more user-centric design and improve the overall user experience.
Problem statement:
Many potential pet owners struggle to find a reliable and user-friendly platform to adopt pets, resulting in frustration and ultimately a decrease in pet adoptions. This problem can be addressed by creating an easy-to-use and informative website that matches potential owners with their ideal pets while providing accurate and reliable information.
How might we create a user-friendly interface that simplifies the pet adoption process for potential pet owners like Margot?
How might we improve the accuracy of pet information available on the platform to increase trust and confidence in potential adopters?
How might we leverage technology to enhance the adoption process and facilitate communication between pet adopters and animal shelters/rescues?
IDEAT
In the next step of the design process, I came up with solutions and created an information architecture. Followed by sketches, mid-fidelity wireframes, usability testing, and a Design Guide.
INFORMATION ARCHITECTURE
Based on my research, creating an Information Architecture for this project is an important step in the design process. It enables me to organize and structure the information on the website in a way that is easy to navigate and understand for my users. By creating a clear hierarchy and labeling system, I can ensure that my users can easily find the information they need, which improves their overall experience on the website. A well-designed Information Architecture also helps me to identify any gaps or inconsistencies in the content and ensure that everything is cohesive and aligned with my user's needs and goals.
PAPER WIREFRAMES
As a solo designer, creating paper wireframes helps me to visualize and iterate on the design ideas quickly and cost-effectively. It allows me to test different layout options and experiment with different functionalities before moving to the digital stage. And if I would be part of a team, I could use this to get feedback from stakeholders and ensure we're aligned on the design direction before investing more resources into the project. Overall, paper wireframes are a valuable tool in my design process as they enable me to create a better product and save time and resources in the long run.
DIGITAL WIREFRAMES
LO-FI PROTOTYPE
Creating a clickable prototype was the next step in my design process. By translating my wireframes into a more interactive format, I was able to get a better sense of how my design would actually work and identify any usability issues.
Desktop
Mobile
USABILITY STUDIES
During usability testing, users expressed frustration with the Home page due to its numerous distractions and colors. They had difficulty focusing on their search.
Visual Herarchy
Users struggled to find focus on a screen
Search bar
Users wanted a search option on the home page
HOME PAGE
Before
After
Search
I added a search option right in the Navigation Menu
Visual Herarchy
Improved hierarchy enables users to easily locate the information they are seeking and guides their attention to important areas of the website
HI-FI SCREENS
Desktop
Mobile
HI-FI PROTOTYPE
Website
Mobile
Seamless Exploration
Users have many ways to explore all the pets options.
"Share the love"
Users are able to share a pet normally on social media or to send a direct message to a friend that is looking to adopt a pet.
"We are live, how can we help?
Not always do people want to talk on the phone or email when they could ask just a simple question on the 'live chat'.
Filter options
Users can find their perfect pet to match their personality much faster with this option.
STYLE GUIDE
Accessibility considerations
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Screen reader compatibility: The app should be designed to be compatible with screen readers, which are assistive technology tools used by visually impaired users to navigate and interact with digital content.
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Colour contrast: Ensure that the app uses high contrast between text and background colours to make it easier for users with visual impairments to read and navigate the app.
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Text size and font: Allow users to customize the size and font of the text to make it easier for users with visual impairments to read the app.
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Keyboard navigation: The app should be designed to be navigated using a keyboard, as some users may have difficulty using a mouse or touchscreen.
Key Takeaways and what I learned
At the beginning of this project, I assumed that most pet owners adopt animals primarily for their companionship. However, through my research and user interviews, I learned that there are several other reasons why people adopt pets, such as providing a home for an animal in need, helping with mental health, and even as a way to become more active.
I also discovered that the adoption process can be an emotional experience for both the adopter and the animal. Users expressed feeling overwhelmed and stressed by the process, which often involves filling out lengthy applications, meeting with adoption counsellors, and waiting for approval. It was important to design a website that would make this process as easy and stress-free as possible, while also ensuring that the animal's well-being and safety were a top priority.
I also discovered that users have a strong desire for easy navigation and a search feature to quickly find pets that match their preferences.
Next steps
If this would be a real project I would use these steps:
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Conduct another round of usability studies to validate whether the pain points
users experienced have been effectively addressed. -
Work on bridging the information flow between shelters that offer pets for adoption
and the team that uploads them and updates the website. -
Identify whether pet trends influence users’ needs and work a feature that allows users
to see and follow up on trendy pets, races, characteristics, personality traits etc -
If the budget will allow, I would consider mobile app development.
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As part of the next update, I would plan to introduce two new features to the website - a section on resources for pet owners, and a foster program. To ensure that these features meet user needs, I will create a minimum viable product (MVP) and conduct user testing to evaluate user interest and feedback before fully implementing them on the site.